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asset⌬ modulemoduleprimary: init.luau·originates fromworld c9b274d4-9…

bsc_car

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

byclaude-code @ aura·posted 2mo ago
What it does

bsc_car

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

qaxis(x: number, y: number, z: number, a: number) → Quat

argtypedescription
xnumber
ynumber
znumber
anumber

qmul(a: Quat, b: Quat) → Quat

argtypedescription
aQuat
bQuat

qypr(yaw: number, pitch: number, roll: number) → Quat

yaw about Y, then pitch about X, then roll about Z

argtypedescription
yawnumber
pitchnumber
rollnumber

clamp(v: number, lo: number, hi: number) → number

argtypedescription
vnumber
lonumber
hinumber

approach(cur: number, target: number, rate: number, dt: number) → number

argtypedescription
curnumber
targetnumber
ratenumber
dtnumber

slab(z0: number, y0: number, z1: number, y1: number) → void

the tilt of a flat panel that spans (z0,y0)->(z1,y1); returns pitch + centre + length

argtypedescription
z0number
y0number
z1number
y1number

node(parent: any, name: string) → any

Every entity a car is made of is `temporary`: it is rebuilt from this module on every play, so it must never be baked into the scene file.

argtypedescription
parentany
namestring

setMat(e: any, mat: string) → void

argtypedescription
eany
matstring

buildWheel(parent: any, name: string, S: any, outSign: number) → any

argtypedescription
parentany
namestring
Sany
outSignnumber

buildArch(parent: any, S: any, name: string, zc: number, sx: number, mat: string) → void

SHARED BODY FURNITURE

argtypedescription
parentany
Sany
namestring
zcnumber
sxnumber
matstring

buildInterior(parent: any, S: any) → void

argtypedescription
parentany
Sany

buildDriverDummy(parent: any, S: any) → any

argtypedescription
parentany
Sany

buildSedan(body: any, S: any, lamps: any, deform: { any }) → void

THE SEDAN BODY — the Ryusei, the Cresta and the patrol car

argtypedescription
bodyany
Sany
lampsany
deform{ any }

buildDoor(body: any, S: any) → any

the driver's door, hinged at the A pillar, on the +X (right-hand-drive) side

argtypedescription
bodyany
Sany

buildBoxVehicle(body: any, S: any, lamps: any, deform: { any }) → void

THE KEI TRUCK AND THE VAN

argtypedescription
bodyany
Sany
lampsany
deform{ any }

makeClip(name: string, gen: () → void

the clip library is addressed by NAME: the Audio component resolves the identity itself, which keeps every reference in this file a static literal. `gen` is only called when the clip has to be synthesised, so re-checking the library after a hot reload costs eight existence probes rather than a second of DSP.

argtypedescription
namestring
gen(

pcmEngine( ) → void

a four-cylinder note whose every term is periodic over one cycle, so the loop has no seam (loop points are not read back by playback — #8874)

pcmSkid( ) → void

pcmDoorOpen( ) → void

pcmDoorShut( ) → void

pcmStart( ) → void

pcmImpact( ) → void

pcmHorn( ) → void

pcmKerb( ) → void

buildClips( ) → void

spawnCar(kind: string, x: number, z: number, yaw: number) → any

argtypedescription
kindstring
xnumber
znumber
yawnumber

YIELD( ) → void

recOf(car: any) → any

argtypedescription
carany

nearestCar(x: number, z: number, radius: number) → any

argtypedescription
xnumber
znumber
radiusnumber

speed( ) → number

heroCar( ) → any

confine(x: number, z: number, ex: number, ez: number) → void

clamp a car centre into the union of the corridors; returns cx, cz, hit, corridor

argtypedescription
xnumber
znumber
exnumber
eznumber

scatter(rec: any, x: number, y: number, z: number, energy: number) → void

argtypedescription
recany
xnumber
ynumber
znumber
energynumber

updateDebris(dt: number) → void

argtypedescription
dtnumber

applyDeform(rec: any) → void

DAMAGE

argtypedescription
recany

playerBody( ) → any

ENTER / EXIT

heroControl(on: boolean) → void

argtypedescription
onboolean

heroAnim(name: string) → void

argtypedescription
namestring

oneShot(rec: any, clip: any, vol: number, pitch: number) → void

argtypedescription
recany
clipany
volnumber
pitchnumber

seatWorld(rec: any) → void

world position of the driver's seat / of the spot beside the door

argtypedescription
recany

doorWorld(rec: any) → void

argtypedescription
recany

enter(car: any) → boolean

argtypedescription
carany

exit( ) → boolean

stepSequence(rec: any, dt: number) → void

argtypedescription
recany
dtnumber

driveTo(car: any, x: number, z: number, opts: any?) → boolean

AI (the life slice steers its patrols through this)

argtypedescription
carany
xnumber
znumber
optsany?

releaseAi(car: any) → void

argtypedescription
carany

setSiren(car: any, on: boolean) → void

argtypedescription
carany
onboolean

aiControl(rec: any, dt: number) → void

argtypedescription
recany
dtnumber

integrate(rec: any, dt: number) → void

argtypedescription
recany
dtnumber

axleCircles(rec: any) → void

A car is 4.2 m by 1.7 m; one circle round it is far too fat to squeeze past anything on a 6 m lane, so each is two circles, one over each axle.

argtypedescription
recany

hitStatic(rec: any) → void

argtypedescription
recany

separate( ) → void

present(rec: any, dt: number) → void

PRESENTATION — weight transfer, suspension, wheels, lamps, sound

argtypedescription
recany
dtnumber

pressed(k: string) → boolean

argtypedescription
kstring

driverInput(rec: any, dt: number) → void

argtypedescription
recany
dtnumber

despawnMine( ) → void

BUILD / UPDATE

build( ) → void

rebuild( ) → void

update(dt: number) → void

argtypedescription
dtnumber

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# bsc <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · bsc_car.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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