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asset⌬ componentcomponentprimary: init.luau·originates fromworld c853eef7-f…

RoombaView

Three owner-camera modes on the existing player rig. Overview and Follow pilot each remember independent spherical orbit angle and distance; right drag rotates, wheel zooms smoothly by about 5.8% per notch, touch/gamepad use the input map. Follow stays centred on the robot and th…

by◐Deata·posted 1mo ago
What it does

Three owner-camera modes on the existing player rig. Overview and Follow pilot each remember independent spherical orbit angle and distance; right drag rotates, wheel zooms smoothly by about 5.8% per notch, touch/gamepad use the input map. Follow stays centred on the robot and the route is visible in both modes. Reset view restores overview and default poses. Pilot GoPro is the user-approved rigid mount below the right wing: local (0.76,1.14,0.08), looking forward toward (-0.24,1.05,-1.65), 78° wide-angle perspective. No automatic orbit or mount changes in GoPro. Adapted from ZeroMind orbit.component, CC0.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Adapted from ZeroMind orbit.component (CC0): separate remembered overview/follow poses.

pose(x: ?, y: ?, z: ?) → void

argtypedescription
x?
y?
z?

activate( ) → void

awake( ) → void

update(dt: ?) → void

argtypedescription
dt?

editorUpdate(dt: ?) → void

argtypedescription
dt?

cameraState( ) → void

onDestroy( ) → void

Sub-parts

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19+items
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module · born here
❒asset
Shared camera mode selected by the experiment UI.
▲ 0↑ born
◇
component · born here
❒asset
Live cleaning uses a deliberately engineered intervention in the imported male fly CNS simulation, not an intact biological fly learning housekeeping. Local depth, floor pixels, underbody dirt sensing and wheel odometry populate an initially empty spatial memory. CPU code stores observations and projects dirt onto nearby body-clear poses. It does not search for a route or receive hidden trash coordinates. 6,144 identified native interneurons propagate spike waves through observed free cells. A fixed latency/heading decoder selects a neighbouring pose from actual native spikes. Fixed differential-drive encoding stimulates 1,024 identified input neurons; trained synapses feed 128 native motor neurons. Their measured forward/reverse spike rates are the sole wheel actuators. The engineered wave circuit gates/reset its selected neurons between waves; native network dynamics are therefore intentionally modified. The motor matrix has 128 slots, 32 trainable within-channel rate-bin weights and 96 zero cross-channel slots. These define 16,384 added motor connections. Training fits signed rate demonstrations and then updates weights against actual GPU neuron measurements. The checkpoint records independent held-out motor error. Motor weights remain stable during missions; observed spatial memory changes. The old random online weight search is disabled. Physical body collision, individual debris contact, suction, track spreading and right-side-brush fluid transport determine cleaning. The brush transports mass inward; suction alone removes it. Completion still requires 99.9% liquid removal, and residual film remains physically simulated. No completion counters are synthesized. New mess resets debris, memory and route. Learning exposes retraining, zero motor weights and motor-neuron silencing. public:status(), :trainingReport(), :spatialMemory(), :auditNeurons() and :calibrate() expose evidence. Overview/follow orbit controls, low right-shoulder GoPro, actual trajectory and Hide UI are preserved.
▲ 0↑ born
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inputmap · born here
❒asset
Camera inspection controls for the cleaning diorama. Right drag rotates Overview and Follow pilot; mouse wheel smoothly zooms. Touch right-zone drag and pinch, plus gamepad right stick and shoulder buttons, use the same actions. UI interaction gates camera input. GoPro ignores orbit input and keeps its fixed mount.
▲ 0↑ born
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inputbinding · born here
❒asset
Relative orbit look delta, armed by right mouse button or the touch/gamepad right control. UI pointer capture suppresses it.
▲ 0↑ born
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inputbinding · born here
❒asset
Relative wheel, pinch or shoulder-button zoom. The camera normalizes high-resolution wheel deltas and smooths its target radius.
▲ 0↑ born

Problems

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⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
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performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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