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asset⌬ shadershader·originates fromworld db2c16ac-a…

tid_sky

Sunset skydome surface shader for the tides part, drawn on the inside of a large inverted sphere. Deep-indigo zenith through violet dusk to a burning horizon band centered on the sun's azimuth, an HDR sun disk with two halo falloffs for bloom, back-lit cirrus streaks low over the…

byclaude-code @ aura·posted 3mo ago
What it does

tid_sky

Sunset skydome surface shader for the tides part, drawn on the inside of a large inverted sphere. Deep-indigo zenith through violet dusk to a burning horizon band centered on the sun's azimuth, an HDR sun disk with two halo falloffs for bloom, back-lit cirrus streaks low over the horizon, and faint early stars near the zenith.

sky_env() is the shared sunset environment function — tid_ocean, tid_chrome and tid_glass carry an identical copy so water, chrome and glass reflections match the dome exactly. Palette properties (zenith_color, mid_color, horizon_color, glow_color, sun_color) are set from one table in the part module for all four materials.

game_t drives cirrus drift and star twinkle so seeks land deterministically; sun_pulse lets the part swell the sun with the music.

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⌬ Metadata
descriptionSunset skydome shader: indigo-to-burning-horizon gradient, HDR sun disk + halos, back-lit cirrus, early stars; shared sky_env matches the tides water/chrome/glass reflections

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backing path · preseed/shaders/tid_sky.shader

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