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asset⌬ shadershaderprimary: shader.wgsl·part ofpackage effectShowcase.package·originates fromworld 0fc7535e-6…

rift_rock

Torn basalt rubble with glowing arcane seams: lit PBR stone whose seam emission follows lane 0.x (heat), while lane 0.y varies the pattern per chunk. The fragment builds a `PbrSurface` and shades it with `zero_pbr_shade` from `@builtin::shaderModules.pbr_shading`.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

rift_rock

Torn basalt rubble with glowing arcane seams: lit PBR stone whose seam emission follows lane 0.x (heat), while lane 0.y varies the pattern per chunk. The fragment builds a PbrSurface and shades it with zero_pbr_shade from @builtin::shaderModules.pbr_shading.

The pattern is 3D value noise over the mesh's own UV (scaled 6 by 3) plus the chunk's variation, so it stays fixed on the chunk as it tumbles. One noise layer, folded about its middle and raised to the 30th power, draws thin seams; a second varies the stone's brightness and roughness (0.73 to 0.88). The albedo is base_color darkened along the seams. The emission is glow_color times the seam, the heat and a flicker at 9 radians per second, plus a faint constant seam glow and a dim glow on downward-facing surfaces.

The arcane_rift graph (rift/arcane_rift.procGraph) draws its rubble output with it through rockMat, on noise-displaced, subdivided octahedra that cast shadows. The rift_rubble compute shader moves the chunks and writes their data0 as (heat, seed, cycle phase, 0). In the Procgen Effects Showcase world, the fx_rift scene plays the graph.

Properties

PropertyTypeDefaultMeaning
base_colorcolor[0.09, 0.085, 0.095, 1]Stone colour before noise and seams.
glow_colorcolor[1.0, 0.3, 3.0, 1]Colour of the seam and underside glow.

Lanes

LaneCarries
data0.xHeat: brightness of the seam glow.
data0.yPer-chunk variation: offsets the noise pattern and the flicker phase.

Interface

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⌬ Metadata
descriptionLit basalt rubble with glowing arcane seams whose brightness follows a per-chunk heat lane.

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backing path · effectShowcase.package/rift/shaders/rift_rock.shader

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