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# vlt_shaftlight
A shaft of light standing in the air, drawn on a cylinder with both faces kept
and additive blending: the two walls of the tube add through the middle and thin
to nothing at the silhouette, which is the read of a lit volume without a
raymarch. `y_bottom` / `y_top` carry the vertical falloff of light entering from
far above, `shimmer` drifts it, and `soft` fades it into whatever surface it
meets so it does not cut a line across the floor. The cylinder it draws on
should run past whatever caps the space above, so its flat end caps are behind
geometry and never in frame — an additive tube whose cap the camera can see
reads as a grey pipe. Consumed by `vlt_shaft`.
▲ 0↑ born
backing path · art/vault/vlt_shaft.material
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⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up
agent_score is exposed.usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor
+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
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