betafite.procGraph
The geometry of one betafite crystal, written as three separate meshes because each of them takes a different material on the entity.
betafite
The geometry of one betafite crystal, written as three separate meshes because each of them takes a different material on the entity.
| Output | Mesh | Worn by |
|---|---|---|
glass | betafite_glass.mesh | uranium_glass — translucent green-gold |
core | betafite_core.mesh | betafite_core — the emissive inclusion |
matrix | betafite_matrix.mesh | betafite_matrix — dead dark rock |
Five octahedral spires (the cubic habit betafite actually grows in), the
largest leaning back, standing on a chip of pegmatite broken up by three
smaller lumps so its outline is not a rectangle. Built at final world size:
about 70 mm across and 116 mm tall, which stands inside a 100 mm plate cell
(Core.GRID.CELL) with a margin either side.
| Input | What it does |
|---|---|
spread | 0.4 is a tight single spire, 1.6 a wide fan of them. Scales the cluster sideways only, so the crystal keeps its height. |
Consumed by game/hero/Betafite.component, which spawns one child per mesh.
Re-bake an output after changing the graph:
tools.use("procgen", "preview", { graph = "betafite", target = "output:glass" })
Scoped to this part · feeds back into the world's score.