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asset⌬ shadershaderprimary: shader.wgsl·part ofpackage effectShowcase.package·originates fromworld 0fc7535e-6…

storm_puff

Alpha-blended smoke puff on a camera-facing card (`zero_billboard`), with wispy domain-warped edges, a sooty body, blue-white flash lighting and an ember glow while it is young. A domain-warped four-octave value noise, drifting with time and offset by the seed, erodes a round bod…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

storm_puff

Alpha-blended smoke puff on a camera-facing card (zero_billboard), with wispy domain-warped edges, a sooty body, blue-white flash lighting and an ember glow while it is young. A domain-warped four-octave value noise, drifting with time and offset by the seed, erodes a round body. The puff fades in over the first 10 percent of its life and out between 0.45 and 1. Its dense core reads as soot (0.030, 0.034, 0.045) and its thin edges pick up a slate sky (0.13, 0.15, 0.20), scaled by ambient. The storm's flash adds blue-white (0.62, 0.70, 1.0) light times flash * flash_gain, and the heat lane adds an orange ember glow (1.0, 0.36, 0.06). The alpha is the body times the fades, the lane's opacity scale and density.

The storm graph (storm/storm.procGraph) draws its smoke output with it (transparent, flash from the storm schedule's flash expression, flash_gain 1.7, ambient 1.0, density 0.8): smoke rising from every strike, dragged downwind and billowing as it ages. The graph writes data0 as (life, a random seed, a heat ramp that falls from 1 to 0 by 0.28 of the life, 0.85). In the Procgen Effects Showcase world, the fx_storm scene plays the graph.

The shader includes @builtin::shaderModules.billboard.

Properties

PropertyTypeDefaultMeaning
flashfloat0.0Current strike brightness (range 0 to 8).
flash_gainfloat1.0Multiplies flash (range 0 to 20).
ambientfloat1.0Multiplies the soot-and-sky shade (range 0 to 8).
densityfloat0.9Multiplies the alpha (range 0 to 4).
vertexBoundsDilationfloat6.5How far the vertex hook moves a vertex past the mesh, in world units: the culling bounds grow by it so a moved vertex stays inside them.

Lanes

LaneCarries
data0.xLife, 0 born to 1 dead.
data0.yPer-puff seed.
data0.zHeat, 0 to 1: the ember glow.
data0.wOpacity scale; below 0.003 the puff is discarded.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionAlpha-blended storm smoke puff with wispy edges, lit blue-white by lightning and glowing ember-orange while young.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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This part has no composite children. See the Files segment for its leaf payloads.
backing path · effectShowcase.package/storm/shaders/storm_puff.shader

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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awaiting first pass
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+ quality × 0.35
+ performance × 0.25
± compat factor

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