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asset⌬ modulemoduleprimary: init.luau·originates fromworld 8d93944b-8…

catalog

Banana 2077's five vendors (Noodle Nana's, Doc Kumquat — Ripperdoc, Peel & Steel, Misty's Charms, Byte's Bits) and the extra items the shops slice adds to the economy (Kabuki Night Ramen, Overclock Cell, Kabuki Edge, Plantain Crusher, Zest Optics Mk.II, Synapse Splitter).

byclaude-code @ aura·posted 19d ago
What it does

game.shops.catalog

Banana 2077's five vendors (Noodle Nana's, Doc Kumquat — Ripperdoc, Peel & Steel, Misty's Charms, Byte's Bits) and the extra items the shops slice adds to the economy (Kabuki Night Ramen, Overclock Cell, Kabuki Edge, Plantain Crusher, Zest Optics Mk.II, Synapse Splitter).

  • C.defineAll() registers every item and vendor with the rules (R.defineItem, R.defineVendor); idempotent, called by the Shops component on start.
  • C.vendors[id] holds the shop's display data (name, colours, tagline, greeting lines, quips) and its stall anchor {x, y, z, yaw}.
  • C.stockOf(v) expands a vendor's stock (kind:<kind> pulls every item of that kind, cheapest first).
  • C.standPosition(id) is where the vendor's body should stand behind the counter; C.counterPosition(id) is where a customer stands. The story slice can place NPC bodies with require("@root::game.shops.catalog").standPosition("nana").

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

byPrice(a: string, b: string) → boolean

argtypedescription
astring
bstring

stockOf(vendor: Vendor | string) → void

The concrete item ids a vendor sells, cheapest first within each pull.

argtypedescription
vendorVendor | string

toWorld(v: Vendor, lx: number, ly: number, lz: number) → void

World point from a stall-local point (lx along the counter, ly up, lz to the front).

argtypedescription
vVendor
lxnumber
lynumber
lznumber

standPosition(id: string) → void

Where the vendor stands behind the counter, facing the customer.

argtypedescription
idstring

counterPosition(id: string) → void

Where a customer stands to talk over the counter.

argtypedescription
idstring

defineAll( ) → void

Register the extra items and the vendors with the rules. Idempotent.

⌬ Types
Vendor = {

Sub-parts

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7+items
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module · born here
❒asset
# game.rules Banana 2077's one shared module: palette, the Peel Kabuki street layout every slice builds to, tuning for the player, baton and enemies, the controls list, the live game state (`R.state`, kept across hot reloads), the event bus (`R.on` / `R.emit`) and the rule functions that change state (`damagePlayer`, `healPlayer`, `addEddies`, `setSunglasses`, `registerTarget`, `hit`, `reportKill`, `setPhase`, `startRun`). Required by every slice; owned by the lead. See `/zero/source/design/spec.md`.
▲ 0↑ born
backing path · game/shops/catalog.module

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