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shader · drop-in viewer
loss_fire
Procedural turbulent sprite coverage for the destruction cinematic. Consumed by game.combat.loss_fire.material and the destruction module's owned GPU emitters. Reads particle seed and age to vary noise, with broad radial falloff. Premultiplies RGB by coverage for additive blendin…
by·posted 1mo ago
What it does
Aircraft loss fire
Procedural turbulent sprite coverage for the destruction cinematic. Consumed by game.combat.loss_fire.material and the destruction module's owned GPU emitters. Reads particle seed and age to vary noise, with broad radial falloff. Premultiplies RGB by coverage for additive blending.
Discussion
Scoped to this part · feeds back into the world's score.
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