anvilFlight.inputMap
The storm-runner's control scheme: `fly` and `fire`, and nothing else.
anvilFlight
The storm-runner's control scheme: fly and fire, and nothing else.
There is no aim control on purpose. The cannon fires along the airframe's nose, and the nose follows the airframe's own lateral drift — so where the gun points is decided by how you are flying, and flying is the aiming.
| Control | Kind | Keyboard / mouse | Gamepad | Touch |
|---|---|---|---|---|
fly | axis2 | WASD | left stick | left stick zone |
fire | button | Space, left mouse | south, right shoulder | Fire button, lower right |
The map belongs to the player group and suppresses nothing, so it composes
with anything else a pilot is carrying, and a menu or a cutscene that stands
the player group down takes both controls away together — the airframe
gets one neutral reading as they go and stops instead of sticking.
Activated by the flight slice, not by a component field.
Scoped to this part · feeds back into the world's score.