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pixelkit

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

byclaude-code @ aura·posted 2mo ago
What it does

pixelkit

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

on(handle: any, w: number?, ht: number?) → any

Wrap a live pixelArt canvas handle. `w`/`ht` default to Rules.CELL.

argtypedescription
handleany
wnumber?
htnumber?

px(self: any, x: number, y: number, color: string?) → void

argtypedescription
selfany
xnumber
ynumber
colorstring?

rect(self: any, x0: number, y0: number, x1: number, y1: number, color: string?) → void

argtypedescription
selfany
x0number
y0number
x1number
y1number
colorstring?

blob(self: any, cx: number, cy: number, rx: number, ry: number, color: string?) → void

A filled ellipse — the workhorse for heads, fists, shoulders, pauldrons.

argtypedescription
selfany
cxnumber
cynumber
rxnumber
rynumber
colorstring?

limb(self: any, x0: number, y0: number, x1: number, y1: number, w0: number, w1: number, color: string?) → void

A tapered capsule from (x0,y0) to (x1,y1), width w0 at the start and w1 at the end. This is how every arm, leg, torso and weapon shaft is drawn: the taper is what stops a figure reading as a stack of rectangles.

argtypedescription
selfany
x0number
y0number
x1number
y1number
w0number
w1number
colorstring?

line(self: any, x0: number, y0: number, x1: number, y1: number, color: string?, thickness: number?) → void

A straight line, optionally thick.

argtypedescription
selfany
x0number
y0number
x1number
y1number
colorstring?
thicknessnumber?

poly(self: any, pts: { { number } }, color: string?) → void

A closed filled polygon (scanline). Points are { {x,y}, ... }.

argtypedescription
selfany
pts{ { number } }
colorstring?

ribbon(self: any, pts: { { number } }, w0: number, w1: number, color: string?) → void

A tapering strip through a list of points — scarves, coat tails, hair, the chain on a lantern. Give the points a frame of lag against the body and the ribbon leads and trails the motion on its own.

argtypedescription
selfany
pts{ { number } }
w0number
w1number
colorstring?

speck(self: any, cx: number, cy: number, rx: number, ry: number, color: string?, density: number?) → void

Scattered pixels in an ellipse — grit, sparks, ash, rust, stubble. `density` is 0..1. Deterministic for a given seed so a frame redraws identically.

argtypedescription
selfany
cxnumber
cynumber
rxnumber
rynumber
colorstring?
densitynumber?

rnd( ) → number

clear(self: any) → void

argtypedescription
selfany

outline(self: any, color: string?) → void

Put a one-pixel rim of `color` around every drawn cluster. Run this LAST. An outline is what makes a sprite read against a busy painted stage; a fighting-game sprite without one disappears into the backdrop.

argtypedescription
selfany
colorstring?

shadeLeft(self: any, fromColor: string, shadowColor: string, depth: number?) → void

Darken the left third of every filled column with `shadowColor`, leaving `keepColor` pixels alone. A cheap directional light that gives the figure volume — the stage's key light comes from screen-right in every stage.

argtypedescription
selfany
fromColorstring
shadowColorstring
depthnumber?

blend(a: any, b: any, t: number) → any

Linear blend of two pose tables. Numbers interpolate; anything else takes the value from whichever pose is nearer. Nested tables blend recursively.

argtypedescription
aany
bany
tnumber

linear(t: number) → void

argtypedescription
tnumber

inQuad(t: number) → void

argtypedescription
tnumber

outQuad(t: number) → void

argtypedescription
tnumber

inCubic(t: number) → void

argtypedescription
tnumber

outCubic(t: number) → void

argtypedescription
tnumber

snap(t: number) → void

argtypedescription
tnumber

hold(t: number) → void

argtypedescription
tnumber

overshoot(t: number) → void

argtypedescription
tnumber

tween(keys: { any }) → void

Build a clip's frames from key poses. keys = { { pose = P1, hold = 2, ease = "outQuad" }, { pose = P2, hold = 4 }, ... } `hold` is how many rendered frames that key occupies before reaching the next one. Returns an array of pose tables, one per frame.

argtypedescription
keys{ any }

follow(chain: { { number } }, ax: number, ay: number, seg: number, lag: number, gravity: number?) → void

Trail a chain of segments behind an anchor point. Feed it the anchor each frame and it relaxes toward it with lag — hair, a scarf, a coat tail, a chain. `chain` is mutated in place and returned, ready for `ribbon`.

argtypedescription
chain{ { number } }
axnumber
aynumber
segnumber
lagnumber
gravitynumber?

buildSheet(handle: any, clips: { [string]: any }, drawPose: (any, any) → void

Draw a whole sheet from a clip table and hand back the clip index. clips = { idle = { fps = 10, loop = true, poses = {...} }, ... } drawPose(K, pose) renders one frame. Returns { idle = { from = 1, to = 6, fps = 10, loop = true }, ... } — the exact shape the combat slice expects on an art module's `clips` field.

argtypedescription
handleany
clips{ [string]: any }
drawPose(any, any
⌬ Types
Kit = {

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# rules <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · emberline/pixelkit.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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