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shader · drop-in viewer
foundry_metal
Everything in the Quench-Basin that is not the floor — scorched bronze, wet foundry stone, the chain, the slag rubble. Three stories layered in world space so nothing repeats: verdigris pooling on the up-faces, soot running down the vertical ones, water dropping the roughness on…
by·posted 2mo ago
What it does
foundry_metal
Everything in the Quench-Basin that is not the floor — scorched bronze, wet
foundry stone, the chain, the slag rubble. Three stories layered in world space
so nothing repeats: verdigris pooling on the up-faces, soot running down the
vertical ones, water dropping the roughness on the high faces, and slag veins
lighting the recesses from behind once glow comes up.
Discussion
Scoped to this part · feeds back into the world's score.
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