props
The hackable street furniture of Banana City as procedural props: an ATM, a vending machine, a public access terminal and a wall-mounted security camera. Each kind is a few flat-shaded meshes built once (dark case, neon trim, lit screen) plus an optional Text3D sign under one roo…
game.hacking.props
The hackable street furniture of Banana City as procedural props: an ATM, a
vending machine, a public access terminal and a wall-mounted security camera.
Each kind is a few flat-shaded meshes built once (dark case, neon trim, lit
screen) plus an optional Text3D sign under one root, so culling a prop costs
a single position write. Called by the Hacking component, which places
them, wires each one as an interactable and culls them at 4 Hz.
P.spawn(parent, name, kind, x, y, z, yaw)returns aPropwhose back stands at the point given, facingyaw(local +Z).P.snapToWallslides a spot back against the facade behind it;P.groundYreads the walkable height.P.setHacked(prop, true)turns the screen (or the camera's red eye) off.P.cull(prop, x, z, range)parks the prop when V is out of range.
Scoped to this part · feeds back into the world's score.