AwModels
A module script.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2copy3(c: { number }) → void
| arg | type | description |
|---|---|---|
| c | { number } |
darken(c: { number }) → void
| arg | type | description |
|---|---|---|
| c | { number } |
teamPalette(teamColor: { number }) → void
| arg | type | description |
|---|---|---|
| teamColor | { number } |
markMemoryOnly(h: any) → void
| arg | type | description |
|---|---|---|
| h | any |
fb(h: any, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, c: string) → void
| arg | type | description |
|---|---|---|
| h | any | |
| x0 | number | |
| y0 | number | |
| z0 | number | |
| x1 | number | |
| y1 | number | |
| z1 | number | |
| c | string |
buildSoldier(h: any) → void
| arg | type | description |
|---|---|---|
| h | any |
INF(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
MECH(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
RECON(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
TANK(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
MDTANK(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
ARTY(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
ROCKET(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
AA(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
APC(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
C(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
B(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
H(h: ?) → void
| arg | type | description |
|---|---|---|
| h | ? |
buildTree(h: any) → void
| arg | type | description |
|---|---|---|
| h | any |
buildMountain(h: any) → void
| arg | type | description |
|---|---|---|
| h | any |
unit(utype: string, teamColor: { number }, name: string, wx: number, wy: number, wz: number) → any
| arg | type | description |
|---|---|---|
| utype | string | |
| teamColor | { number } | |
| name | string | |
| wx | number | |
| wy | number | |
| wz | number |
building(kind: string, teamColor: { number }, name: string, wx: number, wy: number, wz: number) → any
| arg | type | description |
|---|---|---|
| kind | string | |
| teamColor | { number } | |
| name | string | |
| wx | number | |
| wy | number | |
| wz | number |
prop(kind: string, name: string, wx: number, wy: number, wz: number) → any
| arg | type | description |
|---|---|---|
| kind | string | |
| name | string | |
| wx | number | |
| wy | number | |
| wz | number |
repaint(handle: any, teamColor: { number }) → void
| arg | type | description |
|---|---|---|
| handle | any | |
| teamColor | { number } |
destroy(name: string) → void
| arg | type | description |
|---|---|---|
| name | string |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.