interface
Naval mission selection, theater maps, weapon packages, pause controls, after-action report, and compact flight overlays. Reuses the shipped scifi_hud example's palette hierarchy and interaction/idle-animation patterns. Mission and record data come from game.missions.director; HU…
SKYWARD operations interface
Naval mission selection, theater maps, weapon packages, pause controls, after-action report, and compact flight overlays. Reuses the shipped scifi_hud example's palette hierarchy and interaction/idle-animation patterns. Mission and record data come from game.missions.director; HUD data come from live flight state. Actual buttons remain above the composed mission-card artwork. Sound toggle changes the engine mixer. Maps, emblems and typography remain sharp as vector/UI elements.
Scoped to this part · feeds back into the world's score.