play.inputMap
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play
<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this inputMap provides and who consumes it, then delete both comment lines. -->TODO: describe this inputMap.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2play.inputMap — the controls of a turn at the board. Live while the board is being played (the rules slice activates it when a game starts and releases it when a card takes over). It stands the builtin `player` group down so the engine's walk/jump floor never shows beside the board's own controls. Every control carries keyboard, gamepad and touch: act Space / Enter, click the SPIN or OK button · south · big touch button navigate arrows / WASD · d-pad + left stick · (touch taps the cards) back Backspace / X · east · (touch taps the card's own button) pause Escape / P · start · small touch button overview Tab / M · north · small touch button pan drag with the right mouse · right stick · touch drag zoom scroll wheel · triggers · pinch
The controls of a turn at a board game: one big act button (spin / confirm), a navigate axis for the options of a card, back, pause, an overview toggle and a pan/zoom pair for the overview camera. Keyboard, gamepad and touch on every control. Suits any turn-based tabletop or board game.Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.