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theme

The visual language every screen in *The Hernsew Lingster* shares: the palette as CSS strings, the type scale, and the style helpers that make a panel look like a made object rather than a grey rectangle.

byclaude-code @ aura·posted 1mo ago
What it does

screens.theme

The visual language every screen in The Hernsew Lingster shares: the palette as CSS strings, the type scale, and the style helpers that make a panel look like a made object rather than a grey rectangle.

The colours are derived from game.rules' PALETTE, so retuning the fen's palette moves the UI with it and the screens never drift from the world.

  • T.text / T.para / T.eyebrow — the three levels of type. para wraps; put the width on the container, never on the label.
  • T.panel / T.vellumSurface — a dark plate with a lit top edge, and aged paper. Paper is for a whole screen (the field-notes sheet); a bright sheet laid into a dusk HUD reads as a hole punched in the frame.
  • T.button — a full-width stacked plate with hover and press states. It takes an explicit width and never "100%": a percentage width on a button resolves against the screen rather than its container, so a plate inside a 660-wide column comes out 1080 wide and runs off the frame.
  • T.rise / T.enter / T.loop / T.lanternPulse — entrances and idles. Stagger delay across siblings to cascade them in.

Fonts: EB Garamond for display, PT Serif for prose, Berkeley Mono for the Lingster's field transcription of a tongue nobody else writes down.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

screens.theme — the visual language every screen in The Hernsew Lingster shares: the palette as CSS strings, the type scale, and the style helpers that make a panel look like a made object rather than a grey rectangle. The colours are DERIVED from `game.rules`' PALETTE, so retuning the fen's palette moves the UI with it and the screens never drift from the world. The frame is 1080 x 1440 — taller than it is wide. Every helper here is built for a narrow column: things stack, meters are vertical, and nothing assumes horizontal room.

hex(c: { number }) → string

argtypedescription
c{ number }

b(v: number) → number

argtypedescription
vnumber

rgba(c: { number }, a: number) → string

A palette colour with an alpha, as a CSS rgba() string.

argtypedescription
c{ number }
anumber

b(v: number) → number

argtypedescription
vnumber

mix(a: { number }, b: { number }, t: number) → void

Mix two palette colours, t = 0 is a, t = 1 is b.

argtypedescription
a{ number }
b{ number }
tnumber

text(text: string, style: { [string]: any }?) → void

A label node. `text`, then the style overrides.

argtypedescription
textstring
style{ [string]: any }?

para(text: string, style: { [string]: any }?) → void

A wrapping paragraph. The width must be on the CONTAINER, never the label.

argtypedescription
textstring
style{ [string]: any }?

eyebrow(text: string, style: { [string]: any }?) → void

A small all-caps eyebrow — the label above a value.

argtypedescription
textstring
style{ [string]: any }?

svg(markup: string, style: { [string]: any }?) → void

An inline SVG node.

argtypedescription
markupstring
style{ [string]: any }?

box(style: { [string]: any }, children: { any }?) → void

An empty box — a rule, a spacer, a swatch. Everything visual is in `style`.

argtypedescription
style{ [string]: any }
children{ any }?

rule(opts: { [string]: any }?) → void

A horizontal hairline with a lit lower edge, the way an incised line reads.

argtypedescription
opts{ [string]: any }?

panel(extra: { [string]: any }?) → void

The panel treatment: a visible step in lightness, a top sheen, a hairline edge, and only then a soft drop shadow. Merge `extra` over it.

argtypedescription
extra{ [string]: any }?

vellumSurface(extra: { [string]: any }?) → void

Vellum: the phrasebook's paper. Warm, faintly speckled, and darker at the edges the way a folded sheet is.

argtypedescription
extra{ [string]: any }?

button(text: string, callbackId: string, opts: { [string]: any }?) → void

A button is a full-width plate. The frame is narrow, so buttons STACK down the screen; there is never a row of them. A stacked, full-width button. `tone` is "primary" (lantern) or "quiet".

argtypedescription
textstring
callbackIdstring
opts{ [string]: any }?

enter(from: { [string]: any }, dur: number?, delay: number?) → void

A one-shot entrance. Stagger `delay` across siblings to cascade them in.

argtypedescription
from{ [string]: any }
durnumber?
delaynumber?

rise(delay: number?, dist: number?) → void

The standard rise: up from below, fading in.

argtypedescription
delaynumber?
distnumber?

loop(frames: { [string]: any }, dur: number, opts: { [string]: any }?) → void

A slow infinite loop, for a breathing glow or a drifting mark.

argtypedescription
frames{ [string]: any }
durnumber
opts{ [string]: any }?

lanternPulse(delay: number?) → void

The lantern's breath — what marks the one live thing on a still screen.

argtypedescription
delaynumber?

Sub-parts

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module · born here
❒asset
# rules <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · screens/theme.module

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