pose
The shared locomotion set covers everything Ando does on his feet. It does not cover getting into a car, sitting behind a wheel, or getting back out — so those are posed here, bone by bone.
pose — the procedural pose layer
The shared locomotion set covers everything Ando does on his feet. It does not cover getting into a car, sitting behind a wheel, or getting back out — so those are posed here, bone by bone.
A pose is written as a WORLD-SPACE rotation per bone ("swing the left upper arm down and forward") rather than as a local-frame quaternion, because the rig's local frames are turned every which way and authoring in them is guesswork. Because a child inherits its parent's posed rotation, the deltas compose down the chain exactly like forward kinematics: turn the spine and the arms come with it.
P.CLIPS strings the poses into short clips — enterCar reaches, ducks and
settles; exitCar ducks, rises and hands the rig back to the locomotion.
Scoped to this part · feeds back into the world's score.