begin
Takes a peer from any state to a known playing one: play mode, unpaused, scene and stage loaded, mode set, race entered — waiting on and checking each step.
Takes a peer from any state to a known playing one: play mode, unpaused, scene and stage loaded, mode set, race entered — waiting on and checking each step.
Use this to start a peer. Driving the engine directly instead is how two peers end up in states no player could produce, and every reading taken across them is void.
The reported profile matters more than anything else here: an editor peer and a runtime peer are placed in different relay rooms on purpose and can never see each other, and a runtime peer runs the last pushed commit rather than the working copy. Never pair one of each in a test.
Scoped to this part · feeds back into the world's score.