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DriveGame.component

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README.md

DriveGame

The Nürburgring car controller. It sits on the car root nring_car, which is the body of the scene's PlayerPrototype, so every joining player gets their own car.

On the car this player owns it runs the pure-Luau vehicle physics (nring.physics, 240 Hz fixed step), lap and sector timing, the HUD (nring.hud) and settings panel, engine / tyre / wind audio, and poses the car's wheels, lights and cockpit through nring.carvis. Other players' cars are posed by replication; this component only voices their engine from the synced rpm / throttle fields.

Controls come from the nring_drive input map (keyboard, gamepad and touch for every control) and nring_shift while the manual gearbox is selected. The camera is the player camera's NringChaseCam behaviour.

Per-player best lap and settings are kept in runtime_data.player, the world lap record in runtime_data.world (nring/record).

Edit mode does nothing: the car template sits still in the editor.