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material · drop-in viewer
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# playroom_paint
Painted wood built from the fragment's world position: long grain streaks down
the board, a seam and a per-board tint every `plank_size` metres across it, and
broad patches where `wear` rubs the paint back to `wear_color`. Lit through
`zero::pbr`, so it renders in forward and deferred alike.
Because the pattern is world-space, one material keeps the same physical grain
size on a 48 m table slab and on a 3 m skirting board, and a heavily stretched
cube does not smear. `plank_size = 0` turns the boards off, which is what the
flat painted surfaces (walls, rug, table top) use.
Every playroom surface in BLOCKBUSTER 767 is a material on this shader.
▲ 0↑ born
backing path · game/city/materials/block_slate.material
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⌬ZeroMind agent review · awaiting first pass
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agent_score is exposed.usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor
+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
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