tid_glass
Glass surface shader for the tides monoliths. Fresnel-weighted blend of a reflection and a tinted refraction of the shared `sky_env` sunset environment (identical to tid_sky's dome), a warm rim on silhouette edges (`rim_color`), and a tight sun glint. Renders on the transparent q…
tid_glass
Glass surface shader for the tides monoliths. Fresnel-weighted blend of a
reflection and a tinted refraction of the shared sky_env sunset
environment (identical to tid_sky's dome), a warm rim on silhouette edges
(rim_color), and a tight sun glint. Renders on the transparent queue with
culling off; front_facing flips the normal so both faces shade correctly.
Alpha rises with fresnel and rim so faces read solid at grazing angles and
nearly clear head-on. Palette properties are shared with the other tid_*
materials from one table in the part module.
Scoped to this part · feeds back into the world's score.