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sillage_drydown

Three pages of French pharmacy printing, drawn on one sheet of aged rag paper: the commission that arrives on the bench, the chromatogram a blotter draws as it dries, and the client's answer written across the same graph.

byclaude-code @ aura·posted 2mo ago
What it does

sillage_drydown — the ink curve, the commission, the verdict

Three pages of French pharmacy printing, drawn on one sheet of aged rag paper: the commission that arrives on the bench, the chromatogram a blotter draws as it dries, and the client's answer written across the same graph.

The graph runs DOWN the page

Time flows from the top of the sheet to the bottom on the logarithmic axis Core.timeToFraction defines, so the first twenty minutes take 46% of the page and the last twenty hours take 22%. A perfume's decisions are made in its top notes; a linear axis crushes them into a hairline, and this one does not.

Intensity grows to the right, in the single unit the sim states: 1.00 is a full, properly built accord, and a brief's bands are written in the same unit — which is what lets the player's line and the client's ghosted target share one scale with no divisor anywhere.

Reading the page, from the bottom of the stack up:

hairlinesone rule per figure in the time gutter; dotted verticals at fifths of the scale
ghost bandthe brief's target, printed in Core.ink.ghost and engraved with hairlines
family bandsthe accord broken into Core.families, stacked left to right, coloured by family
ghost edgesthe target's edges re-struck over the accord, so a curve that misses is unmistakable
the accorda wet ink line — a soft bleed under a crisp nib stroke — drawn progressively
the nibwhere the ink is still wet, while the strip is drying
lozengeson the verdict: where each phase actually stood, with a leader back to the band it missed

The three phases are ruled across the sheet and braced in the right margin, and once the client has answered, each brace carries that phase's mark.

The three pages

screenlayershown when
sillage_brief150a commission arrives (brief:issued, or screen:changed → brief)
sillage_graph140a blotter is struck (strip:struck, or screen:changed → drydown)
sillage_verdict160the client answers (verdict:given, or screen:changed → verdict)

They sit above the standing HUD and the formula card — the drydown and the verdict are modal moments — and below the title and pause screens, which legitimately take the whole frame.

The clock

Whoever strikes the blotter owns the clock. A strip:tick carrying t wins; Core.state.drydownT is taken as a second opinion; and if neither is moving, the sheet drives itself over Core.time.drydownSeconds so a struck strip is never a frozen page. A real tick takes the wheel back the moment it arrives.

A screen change landing mid-strike does not take the graph away half-drawn: the strip holds the page until its 24 hours are up, and the ordinary rule resumes.

The contract

listens   brief:issued · strip:struck · strip:tick · strip:done
          verdict:given · screen:changed
reads     Core.state.brief · .curve · .verdict · .drydownT · .commission
emits     drydown:dismissed   — the player closed the verdict sheet
writes    nothing. It draws what the sim decided.

From a Brief it reads n, client, title, blurb, signoff, bands, phaseWords, require, forbid, fee, budget. From a Curve, samples[i].minutes, .norm (falling back to .total), .byFamily, plus peak and notes. From a Verdict, phases[i].phase/score/remark/measured/ min/max, score, outcome, remarks. Everything is read defensively: a field that is not there costs that one mark on the page, never the page.

Putting a page up directly

local Drydown = require("ui.sillage_drydown")

Drydown.preview(brief, nil, nil)            -- the commission card
Drydown.preview(brief, curve, nil, 0.4)     -- the graph, frozen 40% down
Drydown.preview(brief, curve, verdict)      -- the client's answer
Drydown.page()                              -- which page is up, or nil
Drydown.progress()                          -- 0..1 down the sheet

Useful for staging a shot, and for looking at a page without waiting out a strike.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

rgba(hex: string, a: number) → string

INK

argtypedescription
hexstring
anumber

fmt(v: number) → string

argtypedescription
vnumber

sheetStyle( ) → void

PAPER — one sheet of rag, one pot of ink, used on all three pages

laid( ) → any

foxing( ) → any

rule(weight: number, colour: string?, width: number?) → any

argtypedescription
weightnumber
colourstring?
widthnumber?

doubleRule(width: number?) → any

The double rule a printed heading sits on: one heavy, one hair.

argtypedescription
widthnumber?

smallcap(text: string, colour: string?, size: number?, spacing: number?) → any

argtypedescription
textstring
colourstring?
sizenumber?
spacingnumber?

hand(text: string, size: number, colour: string?, wrap: boolean?) → any

argtypedescription
textstring
sizenumber
colourstring?
wrapboolean?

figure(text: string, size: number, colour: string?, align: string?) → any

argtypedescription
textstring
sizenumber
colourstring?
alignstring?

display(text: string, size: number, colour: string?) → any

argtypedescription
textstring
sizenumber
colourstring?

gap(h: number) → any

argtypedescription
hnumber

leader( ) → any

A leader of printed dots, the way a ruled ledger joins a label to a figure.

yOf(minutes: number, h: number) → number

THE PLOT

argtypedescription
minutesnumber
hnumber

valueOf(sample: any) → number

One maximum for the whole page: the brief's tallest band and the accord's tallest sample share an axis, because a curve is only meaningfully "short of the band" when both are drawn against the same scale. The value a sample plots at. The sim states one unit for the whole game — 1.0 is a full, properly built accord — and spells it both ways on a sample; `norm` is the one a band is written in, so it wins where it exists.

argtypedescription
sampleany

scaleFor(brief: any, curve: any) → number

argtypedescription
briefany
curveany

famValues(sample: any, total: number) → void

The samples' family values, normalised so the stack always meets the line.

argtypedescription
sampleany
totalnumber

plotSvg(brief: any, curve: any, verdict: any, w: number, h: number, prog: number) → string

The whole plot as one inline SVG. `prog` 0..1 is how much of the accord has been laid down; everything the strip has not reached yet is simply not drawn, which is what makes the line arrive rather than appear.

argtypedescription
briefany
curveany
verdictany
wnumber
hnumber
prognumber

put(s: string) → void

argtypedescription
sstring

xOf(v: number) → number return math

argtypedescription
vnumber

plotBlock(brief: any, curve: any, verdict: any, h: number, prog: number, pageId: string) → any

The plot, its gutter of times, and the phase brace down the right margin.

argtypedescription
briefany
curveany
verdictany
hnumber
prognumber
pageIdstring

legendBlock(curve: any, narrow: boolean?) → any

THE LEGEND — which families are actually in this accord, and how loud

argtypedescription
curveany
narrowboolean?

graphTree( ) → any

PAGE 1 — the graph, while the strip is drying

chipRow(label: string, items: { string }, colour: string, width: number?) → any

PAGE 2 — the commission, on headed paper

argtypedescription
labelstring
items{ string }
colourstring
widthnumber?

briefTree( ) → any

verdictTree( ) → any

treeFor(page: string) → any

argtypedescription
pagestring

refresh(page: string) → void

argtypedescription
pagestring

showOnly(page: string?) → void

argtypedescription
pagestring?

readCurve(payload: any) → any

THE CLOCK

argtypedescription
payloadany

tick(...: any) → any

argtypedescription
...any

preview(brief: any, curve: any, verdict: any, progress: number?) → void

PUBLIC — so staging, the fix phase or a capture can put a page up directly Drydown.preview(brief, curve, verdict) draws whichever page the arguments justify, without waiting for a strike. Pass a `progress` to freeze the accord part-way down the sheet.

argtypedescription
briefany
curveany
verdictany
progressnumber?

page( ) → string

progress( ) → number

build(root: any) → void

LIFECYCLE

argtypedescription
rootany

bindForwarders( ) → void

forward(event: string, slot: string) → void

argtypedescription
eventstring
slotstring

stop( ) → void

start( ) → void

onCallback(id: string, _value: any) → void

argtypedescription
idstring
_valueany

brief(p: any) → void

argtypedescription
pany

struck(p: any) → void

argtypedescription
pany

tick(p: any) → void

argtypedescription
pany

done(p: any) → void

argtypedescription
pany

verdict(p: any) → void

argtypedescription
pany

screen(p: any) → void

Presentation is the authority on what page the game is on; when it moves somewhere this slice does not own, the sheet gets out of the way.

argtypedescription
pany

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# sillage_core <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · ui/sillage_drydown.module

Problems

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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