translucent.materialCollection
The materialLibraryKit collection inside `glassLiquidsMaterials` (Looking Glass): 25 see-through materials. Glass: `glassClear`, `glassFrosted`, `glassTintedGreen`, `glassTintedSmoke`, `glassStained`, `glassCracked`, `glassWired`. Water: `waterStill`, `waterFlowing`, `waterMurky`…
translucent
The materialLibraryKit collection inside glassLiquidsMaterials (Looking Glass): 25 see-through materials. Glass: glassClear, glassFrosted, glassTintedGreen, glassTintedSmoke, glassStained, glassCracked, glassWired. Water: waterStill, waterFlowing, waterMurky. Ice: iceClear, iceCloudy. Crystal and gems: quartzCrystal, gemRuby, gemSapphire, gemEmerald, gemAmethyst, gemTopaz, gemDiamond. Honey, slime and wax: honey, slime, candleWax. Toon: toonWater, toonGlass, toonGem. Every entry is category: translucent with its kind, style, real tile size in metres, roughness and metallic ranges (every metallic range is 0), texture memory, whether it is animated (only waterFlowing is), its optics (ior, absorbColor, absorbDistance, absorbModel, also leading the description and tagged ior-<n> / absorb-<distance>), and tags for the see-through features it relies on (scene colour, scene depth, refraction, absorption, scattering, dispersion, screen reflection, frost blur, facets, sparkle, ripples, flowing, shell or body, subsurface, cel-shaded), finish, metal, texture weight, tile size and search words. Written by GlassCatalog.build(); read by the library's Materials.list, picker and gallery.
Scoped to this part · feeds back into the world's score.