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soundclip · drop-in viewer
bed_room.soundClip
The lamp room bed: sea below, wind at the storm glazing, the watch-room clock, oak and iron in the cold. Twenty seconds, seamless end to end, stored uncompressed so the seam stays silent.
by·posted 1mo ago
What it does
bed_room
The lamp room bed: sea below, wind at the storm glazing, the watch-room clock, oak and iron in the cold. Twenty seconds, seamless end to end, stored uncompressed so the seam stays silent.
20.00 s, 16000 Hz, stereo, uncompressed PCM. Synthesised by game.sound.synth; re-bake it with
Synth.bake({ "bed_room" }, true) from an execute.
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Scoped to this part · feeds back into the world's score.
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