ember_veil
The ember weather over the lava, drawn on the walls of open cylinder shells so the camera looks through it from any side rather than at a card. Sparks are placed by the angle around the spire and the height above the lava, climb on the clock, flicker on their own phase and die ou…
ember_veil
The ember weather over the lava, drawn on the walls of open cylinder shells so
the camera looks through it from any side rather than at a card. Sparks are
placed by the angle around the spire and the height above the lava, climb on
the clock, flicker on their own phase and die out with height; underneath them
a warm haze sits on the surface and thins fast. Instance lane 0 carries the
lava's height in .x and the dawn reading in .y.
Scoped to this part · feeds back into the world's score.