▣
module · drop-in viewer
props
The 3D things the quests slice puts in Banana City. Every prop is a few flat-shaded boxes and diamonds, built once per kind as cached runtime meshes. The neon colours come from `game.quests.materials`.
by·posted 19d ago
What it does
props
The 3D things the quests slice puts in Banana City. Every prop is a few
flat-shaded boxes and diamonds, built once per kind as cached runtime meshes. The
neon colours come from game.quests.materials.
P.spawn(parent, name, kind, x, y, z, yaw?)spawns one interactable prop.kindisterminal,crane,server,clueorguitar. Each prop is a dark casing plus a neon part with a floating marker diamond.P.despawn(e)removes it.P.groundY(x, z, fallback?)gives the walkable height under a point, from a short downward raycast.P.beacon(parent)builds the waypoint beacon: a 90 m neon beam with a diamond 4 m up, visible across the city.P.moveBeacon,P.showBeaconandP.colorBeacon(aP.MATkey) update it. Each of them changes nothing when nothing differs.
game.quests.flow decides when props exist and where the beacon stands.
Discussion
Scoped to this part · feeds back into the world's score.
Sign in to post.sign in
No comments yet. Be the first.