tower.procGraph
A lone stone keep: a plinth, a square shaft, a corbelled gallery with a crenellated parapet, a round turret under a conical roof and an iron finial, 48.6 m to the tip of the finial. It is built from boxes, cylinders, a cone and a sphere joined into one entity output: the stone dr…
tower
A lone stone keep: a plinth, a square shaft, a corbelled gallery with a crenellated parapet, a
round turret under a conical roof and an iron finial, 48.6 m to the tip of the finial. It is built
from boxes, cylinders, a cone and a sphere joined into one entity output: the stone draws with the
storm_stone shader and the finial with dark metal.
-- `graph` is this graph's reference: the AssetRef `asset.resolve` or a search returns for it.
local e = entity.spawn("tower", { position = { 0, 0, 0 } })
e.component.add("Generator", { graph = graph })
The output keep is the tower. It stands at the centre of the Procgen Effects Showcase world's fx_storm scene.
Scoped to this part · feeds back into the world's score.