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asset⌬ modulemoduleprimary: init.luau·originates fromworld a24d981a-1…

wormBody

The animal's geometry. Every piece of the sandworm is a runtime mesh built here and uploaded once: the carapace plates the body is made of, the head, the counter-rotating maw rings, the lit gullet behind them, the tail, and the sand ridge that rides above the buried body.

byclaude-code @ aura·posted 1mo ago
What it does

wormBody

The animal's geometry. Every piece of the sandworm is a runtime mesh built here and uploaded once: the carapace plates the body is made of, the head, the counter-rotating maw rings, the lit gullet behind them, the tail, and the sand ridge that rides above the buried body.

Everything is built at unit radius around the local +Z axis, so the caller scales a piece to whatever size that part of the animal is. The head is the exception: it is built in its own real proportion — radius 1 at the neck, 3.4 long — and scaled uniformly, which is what lets the maw rings and the gullet hang off it as children in the head mesh's own units.

M.loft is the shared builder: a profile function gives the radius and z of each ring, a shape function gives the extra radius at an angle. The plates, the head, the gullet and the tail are all a few lines of those two.

The plates carry UVs the chitin shader reads as (angle around, distance along) and tangents that run around the circumference, which is the axis its anisotropic stretch is taken on. M.plate(spines) returns a plain plate, one with a raised dorsal keel, or one with a keel and a lateral spike either side — every few segments takes the heavier variant, so the silhouette against the sky has a rhythm without costing another entity.

M.mound is one slice of the furrow, and it is a single sheet rather than a closed prism: the flanks run out and dive under the ground instead of dropping to a vertical wall, so there is no face that can catch the light the wrong way at a grazing angle — which is exactly the angle the film watches the furrow from.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

FURROW — the animal's geometry. Every piece of the sandworm is a runtime mesh built here and uploaded once: the carapace plates the body is made of, the head, the counter-rotating maw rings, the lit gullet behind them, the tail, and the sand ridge that rides above the buried body. Everything is built at UNIT radius around the local +Z axis, so the caller scales a piece to whatever size that part of the animal is. The one exception is the head, which is built in its own real proportion (radius 1, length 2) and scaled uniformly. The plates carry UVs the chitin shader reads as (angle around, distance along) and tangents that run around the circumference, which is the axis its anisotropic stretch is taken on.

push3(t: { number }, x: number, y: number, z: number) → void

small builders

argtypedescription
t{ number }
xnumber
ynumber
znumber

push2(t: { number }, x: number, y: number) → void

argtypedescription
t{ number }
xnumber
ynumber

push4(t: { number }, x: number, y: number, z: number, w: number) → void

argtypedescription
t{ number }
xnumber
ynumber
znumber
wnumber

tri(idx: { number }, a: number, b: number, c: number) → void

argtypedescription
idx{ number }
anumber
bnumber
cnumber

quad(idx: { number }, a: number, b: number, c: number, d: number) → void

argtypedescription
idx{ number }
anumber
bnumber
cnumber
dnumber

computeNormals(pos: { number }, idx: { number }) → void

Smooth vertex normals from the face winding. Used everywhere rather than an analytic normal, so a profile can be changed without re-deriving one.

argtypedescription
pos{ number }
idx{ number }

angDiff(a: number, b: number) → number

argtypedescription
anumber
bnumber

gauss(x: number, w: number) → number

argtypedescription
xnumber
wnumber

loft(o: LoftOpts) → void

argtypedescription
oLoftOpts

plate(spines: number) → void

the carapace plate One body segment. Unit radius, one unit long on Z, the trailing rim flared so it laps over the segment behind it — which is what makes a chain of them read as plating rather than as a tube. `spines` 0 = a plain plate, 1 = a raised dorsal keel, 2 = a keel with a lateral spike either side. Every few segments takes the heavier variant, so the silhouette against the sky has a rhythm without another entity.

argtypedescription
spinesnumber

profile(v: ?) → void

argtypedescription
v?

shape(th: ?, v: ?) → void

argtypedescription
th?
v?

head( ) → void

the head Built in its own proportion: radius 1 at the neck, a bulge behind the rim, and an open mouth aperture at the front that the maw rings sit in. The wall folds back inside at the rim so the aperture reads thick rather than paper-edged.

profile(v: ?) → void

argtypedescription
v?

shape(th: ?, v: ?) → void

argtypedescription
th?
v?

mawRing(teeth: number, innerMax: number, bite: number, thickness: number) → void

a maw ring An annulus whose hole is a ring of inward-pointing teeth. Built flat in XY, thin on Z, so a ring spins about the head's forward axis by rotating on its own local Z. `teeth` is how many, `bite` how far they reach in.

argtypedescription
teethnumber
innerMaxnumber
bitenumber
thicknessnumber

gullet( ) → void

the gullet A ribbed funnel running back into the head from the mouth plane, capped at the far end so nothing shows through. Worn by a translucent red material with its own emissive, which is what lights the inside of the mouth.

profile(v: ?) → void

argtypedescription
v?

shape(th: ?, _v: ?) → void

argtypedescription
th?
_v?

tail( ) → void

the tail

profile(v: ?) → void

argtypedescription
v?

shape(th: ?, v: ?) → void

argtypedescription
th?
v?

mound( ) → void

the sand ridge One slice of the furrow: the mound of displaced sand that rides above the buried body. A lens cross-section on X held constant along Z so slices butt together, and a single sheet rather than a closed prism — the outer edges dive well below zero into the ground instead of dropping to a vertical wall, so there is no face that can catch the light the wrong way at a grazing angle, which is exactly the angle the film watches the furrow from.

crest(x: number, z: number) → number

argtypedescription
xnumber
znumber

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · furrow/wormBody.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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