cinemabar
Flat black. The two bands the staging slice closes the frame down with, on quads parented under `StageRoot` and held in front of the orthographic camera, sized from the camera's own live `orthoHeight` every frame.
art.stage.cinemabar
Flat black. The two bands the staging slice closes the frame down with, on quads
parented under StageRoot and held in front of the orthographic camera, sized
from the camera's own live orthoHeight every frame.
Geometry rather than a post-process overlay, which is what lets them survive an
offscreen capture — this game ends its life as screenshots and a trailer, both
taken that way. Queued last of everything (5000) so a band is the edge of the
frame and nothing in the world, not even the backdrop's foreground parallax band,
is in front of it.
The UI is the one thing that still draws over them, which is why the staging
slice emits stage.cinema for the kit to hide its HUD against.
Scoped to this part · feeds back into the world's score.