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sigils

Every piece of art in **The Acceding**'s interface, as inline SVG strings. This module touches nothing in the world: it is a table the screens paint.

byclaude-code @ aura·posted 1mo ago
What it does

art.ui.sigils — the marks on every screen

Every piece of art in The Acceding's interface, as inline SVG strings. This module touches nothing in the world: it is a table the screens paint.

  • glyph[id] — one 64 × 64 mark per word. A suit's giving and withholding words are drawn as the same figure turned against itself, so the vocabulary is learned by silhouette before it is learned by name: a lintel with its stem pointing down (KNEEL) against one pointing up (RISE), a vessel closed over (DROWN) against one tipped out (POUR), a shackle meeting its post (SEAL) against one swung clear (OPEN), a cartouche holding a name (NAME) against one coming apart into salt (FORGET).
  • seal[suit] — the four alchemical marks, because the fiction is a machine in a church and these are the marks a diocese would have stamped on it: fire over a bar for ASH, the water triangle, the mars glyph for IRON, the salt circle.
  • rosette — the title mark: nine teeth for nine gates, a verdigris ring, and the fire inside it.
  • crown / sealed — the two endings.
  • rule, socket, speak, pause, slip — the furniture.

Almost every mark paints with currentColor, so the widget's CSS color tints it and one sigil serves the porcelain, the ember and the blood states without a second copy. forGlyph(id) and forSuit(id) answer with the socket mark rather than nil for anything unknown.

The few marks that carry their own gradients state them gradientUnits="userSpaceOnUse". An objectBoundingBox gradient on a zero-area path — a straight rule, a hairline — resolves to no paint at all, and the shape silently draws nothing.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

ART for the LITANY slice — every mark on every screen, as inline SVG. Owned by the LITANY slice. Nothing here touches the world: it is a table of strings the screens paint. Inline SVG is rasterised at the element's display resolution, so a sigil is crisp whether it is 26 px in a glyph slab or 260 px on the title. Almost every mark paints with `currentColor`, so the widget's CSS `color` tints it and one sigil serves the porcelain, the ember and the blood states without a second copy. The few that carry their own gradients state them `gradientUnits="userSpaceOnUse"` — an objectBoundingBox gradient on a zero-area path (a straight rule, a hairline) resolves to no paint at all.

teeth( ) → string

THE ROSETTE — the title mark. Nine teeth for nine gates, and the fire inside it, which is the whole game in one drawing.

forGlyph(id: string) → string

argtypedescription
idstring

forSuit(id: string) → string

argtypedescription
idstring

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · art/ui/sigils.module

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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