tes_plasma
Surface shader for the tesla-coil plasma arcs. Renders the compute-built billboard ribbons as electric beams: uv.x runs across the ribbon and shapes a white-hot core line (`core_color`, `core_power`) falling off to the outer glow (`glow_color`, `edge_soft`), with per-vertex brigh…
tes_plasma
Surface shader for the tesla-coil plasma arcs. Renders the compute-built
billboard ribbons as electric beams: uv.x runs across the ribbon and shapes a
white-hot core line (core_color, core_power) falling off to the outer glow
(glow_color, edge_soft), with per-vertex brightness/surge from the arc
compute pass boosting strikes (surge_boost). Output is HDR so bloom carries
the discharge; alpha fades the ribbon edges so overlapping arcs read as light.
Scoped to this part · feeds back into the world's score.