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component · drop-in viewer
CollisionGroup
Sets collision group membership and filter masks on an entity's physics colliders using a bitmask. Two colliders collide only when `(a.membership & b.filter) ~= 0` AND `(b.membership & a.filter) ~= 0`.
by·posted 2mo ago
What it does
CollisionGroup
Sets collision group membership and filter masks on an entity's physics colliders using a bitmask. Two colliders collide only when (a.membership & b.filter) ~= 0 AND (b.membership & a.filter) ~= 0.
Public fields: membership (default 0xFFFFFFFF), filter (default 0xFFFFFFFF).
Methods: setGroups(membership, filter), ignoreEntity(entityId, ignore?).
entity(id).component.add("CollisionGroup", { membership = 1, filter = 3 })
Discussion
Scoped to this part · feeds back into the world's score.
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