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flight

The `flight` slice's wiring. It puts the `Scrapper` suit on the player's body, by both of the doors a slice has into a scene it does not own:

byclaude-code @ aura·posted 2mo ago
What it does

flight

The flight slice's wiring. It puts the Scrapper suit on the player's body, by both of the doors a slice has into a scene it does not own:

  • attach bakes Scrapper onto the PlayerPrototype's body the next time the scene builds, so every joining player is cloned with a working suit.
  • onSceneReady installs the same component on the body this client is already driving, so a session that is mid-play when the slice lands gets thrusters without a scene rebuild.

Both paths check first, so a body never ends up with two suits fighting over one velocity.

What this slice offers the rest of the game is documented on the component itself — see game/Scrapper.component. The short version, for hazard:

entity(bodyId).component.get("Scrapper"):applyImpulse(dx, dy, dz)

Nothing outside this slice writes the player's position or velocity.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/wiring/flight — OWNED BY THE `flight` SLICE. No other agent edits this file. How the suit gets onto the scrapper, by both doors: attach bakes `Scrapper` onto the PlayerPrototype's body the next time the scene builds, so every joining player is cloned with a working suit. onSceneReady installs the same component on the body this client is already driving, so a session that is mid-play when the slice lands gets thrusters without a scene rebuild. Both paths are guarded on the component already being there, so a body never ends up with two suits fighting over one velocity. The contract, the tuning numbers and the event names are in `game.rules`. What `hazard` needs from this slice is the impulse entry point, and it is documented at the top of `game/Scrapper.component`: entity(bodyId).component.get("Scrapper"):applyImpulse(dx, dy, dz)

localAvatar( ) → any

install(body: any) → boolean

argtypedescription
bodyany

onSceneReady(ctx: any) → void

argtypedescription
ctxany
⌬ Metadata
descriptionThe flight slice's wiring for HULLBREAKER: puts the Scrapper suit on the player's body, both by baking it into the scene and by fitting it to a body already in play.

Sub-parts

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3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/wiring/flight.module

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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+ quality × 0.35
+ performance × 0.25
± compat factor

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