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asset⌬ componentcomponentprimary: init.luau·originates fromworld f2b7e29b-6…

CabinetShot

One continuous camera move on the entity that carries it, running from the arcade cabinet's screen out to the room the cabinet stands in.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 2mo ago
What it does

CabinetShot

One continuous camera move on the entity that carries it, running from the arcade cabinet's screen out to the room the cabinet stands in.

The move is a list of stations — a world position and a field of view each — eased end to end over duration. The camera passes through every station without stopping and without cutting, so the screen becomes a bezel, the bezel becomes a cabinet, and the cabinet becomes a row of them, in one take.

Fields

FieldWhat it does
playingSet true to run the move from the top. It clears itself at the end and holds the last station.
durationSeconds the whole move takes.
progress0..1 along the move. Readable while it runs; writable to scrub while playing is false.
loopingRestart at the top instead of holding the last station.

Where it goes

On a Camera entity standing square-on to the cabinet's screen. The stations are authored in world space against the cabinet at the origin facing +Z, so moving the cabinet means re-authoring them.

Quick start

local cam = entity.find("kiosk_cam")
cam.component("CabinetShot").playing = true

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

place(u: number) → void

argtypedescription
unumber

awake( ) → void

onPropertyChanged(key: string, value: any, oldValue: any) → void

argtypedescription
keystring
valueany
oldValueany

update(dt: number) → void

argtypedescription
dtnumber

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · CabinetShot.component

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

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