mow_heat
Heat shimmer over the FRESH CUT estate. Two layers of value noise scroll upward and offset the scene sample, so the air wobbles; the offset is scaled by `smoothstep(14, 70, linear_depth)`, so the mower in the foreground stays crisp while the mansion, treeline and horizon cook. `v…
mow_heat
Heat shimmer over the FRESH CUT estate. Two layers of value noise scroll upward
and offset the scene sample, so the air wobbles; the offset is scaled by
smoothstep(14, 70, linear_depth), so the mower in the foreground stays crisp
while the mansion, treeline and horizon cook. veil mixes the same distance
mask toward a pale warm haze.
near_p/far_p linearize the depth sample and must match the scene camera's
planes. game_t is the part clock, pushed each frame by preseed.parts.p_mow
through postprocess.setProperty, so the wobble advances with the shot rather
than with wall time.
Scoped to this part · feeds back into the world's score.