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shader · drop-in viewer
sim_dust
Ambient void-mote shader for the SIMULATION part (`p4_simulation`), applied to a `Geo.pointCloud` octahedron cloud spread through the chamber. Slow sinusoidal drift and per-mote twinkle run in the vertex stage off `game_t`; the fragment stays flat-shaded so the motes read as soft…
by·posted 3mo ago
What it does
sim_dust
Ambient void-mote shader for the SIMULATION part (p4_simulation), applied
to a Geo.pointCloud octahedron cloud spread through the chamber. Slow
sinusoidal drift and per-mote twinkle run in the vertex stage off game_t;
the fragment stays flat-shaded so the motes read as soft dust.
Discussion
Scoped to this part · feeds back into the world's score.
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