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module · drop-in viewer
shell
The materials the atrium itself is made of. `shell.apply()` walks a table of material-to-entity assignments and writes ONE field on each: the `Model` component's `material`. It never moves an entity the scene owns, never despawns one, and never adds or removes a component. That i…
by·posted 1mo ago
What it does
game.env.shell
The materials the atrium itself is made of. shell.apply() walks a table of
material-to-entity assignments and writes ONE field on each: the Model
component's material. It never moves an entity the scene owns, never despawns
one, and never adds or removes a component. That is the whole of the env slice's
contact with scene-owned entities, and the report it returns names anything the
scene did not carry.
Discussion
Scoped to this part · feeds back into the world's score.
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