warden_rise.soundClip
The theme of the thing that has been kneeling in ash at the valley's heart for two hundred years and is now getting up: low brass and a slow struck bell, a male choir far back in the mix, no drums at first and then one that lands like a door closing. Loopable, cold, enormous. Gen…
warden_rise — the Ash Warden's theme
The theme of the thing that has been kneeling in ash at the valley's heart for two hundred years and is now getting up: low brass and a slow struck bell, a male choir far back in the mix, no drums at first and then one that lands like a door closing. Loopable, cold, enormous. Generated from the game's art-direction sentence.
Played by game/sound on the entity Game/sound/warden_theme: a looping,
non-spatial track at low volume, which the slice brings up when the player
comes within 45 m of the Ash Warden and takes away again beyond it. It is the
only music in the world — the valley itself is the ambience bed, and this is the
one place the score speaks, because it is the one place that matters.
Scoped to this part · feeds back into the world's score.