Log inGet started
·
soundclip · drop-in viewer
asset⌬ soundclipsoundClip·originates fromworld c6375dd0-0…

warden_rise.soundClip

The theme of the thing that has been kneeling in ash at the valley's heart for two hundred years and is now getting up: low brass and a slow struck bell, a male choir far back in the mix, no drums at first and then one that lands like a door closing. Loopable, cold, enormous. Gen…

by◐Sh·posted 4d ago
What it does

warden_rise — the Ash Warden's theme

The theme of the thing that has been kneeling in ash at the valley's heart for two hundred years and is now getting up: low brass and a slow struck bell, a male choir far back in the mix, no drums at first and then one that lands like a door closing. Loopable, cold, enormous. Generated from the game's art-direction sentence.

Played by game/sound on the entity Game/sound/warden_theme: a looping, non-spatial track at low volume, which the slice brings up when the player comes within 45 m of the Ash Warden and takes away again beyond it. It is the only music in the world — the valley itself is the ambience bed, and this is the one place the score speaks, because it is the one place that matters.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
encoded{"bitrateKbps":96,"codec":"opus","forceMono":false,"loopEnd":0,"loopStart":0,"sampleRate":0,"source":"790d5d21d1df63ad70754d48f974cbd8947016ab80d6b163da45e02e664c2150","vbr":true}generatedAt1608.69591generatedByserviceimport{"at":1608.69591,"importer":"22c76e83-0172-44c4-afaa-03f1dab3154d","iteration":1,"rowPath":"/zero/source/game/sound/clips/warden_rise.mp3","source":{"guid":"2363d582-c060-4ed8-b7a6-d52e36a58c5d","path":"/zero/source/game/sound/clips/warden_rise.soundClip/warden_rise.mp3"}}operationmusicpromptA dark-fantasy early-medieval world of cracked limestone and weathered iron under a low amber sun, its palette ash-grey and bruised indigo, every surface wind-scoured, rain-stained and furred with dead grass. A boss theme for a thing that has been kneeling in ash for two hundred years and is now getting up: low brass and a slow struck bell, a male choir far back in the mix, no drums at first and then one that lands like a door closing. Loopable, cold, enormous.runIdgen_5e80_10serviceaudio_gensource_checksum790d5d21d1df63ad70754d48f974cbd8947016ab80d6b163da45e02e664c2150

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/sound/clips/warden_rise.soundClip

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

—%no reports yet
Sign in to report whether this part worked for you.
Discussion

Scoped to this part · feeds back into the world's score.

0comments
Sign in to post.sign in
No comments yet. Be the first.