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asset⌬ modulemoduleprimary: init.luau·originates fromworld 52b50907-6…

voicecache

How long the Kid's delivery of each line runs, in milliseconds.

byclaude-code @ aura·posted 1mo ago
What it does

voicecache

How long the Kid's delivery of each line runs, in milliseconds.

SoundDirector reads this to decide how long a spoken line's caption stays on screen: the printed words and the voice come down together, so a line that takes 4.7 seconds to say is printed for 4.7 seconds plus a moment to finish reading. A line missing from this table has no cached voice clip, and the caption falls back to the line's own declared hold.

WRITTEN BY game/audio/voicebake.luau. Edit that — it generates each line once through the audio service, caches it as a .soundClip under game/audio/voice/, and writes its measured length here. Editing this file by hand makes it disagree with the clips beside it.

Consumed by game.audio.SoundDirector.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

Sub-parts

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backing path · game/audio/voicecache.module

Problems

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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