THE WARDEN — ZONER — BOSS
The Ember has never left Kessai.
Reach x1.34. His standing heavy covers more ground than Kite's super. Not selectable.
Health 1200 · walk 0.038/frame (206 frames to cross the visible stage) · dash 1.96 units in 20 · jump arc 2.20 · weight 1.20 · reach x1.34 · meter gain x1.00
Frame data
── THE WARDEN (ZONER — BOSS) ── health 1200 · walk 0.038 · reach x1.34 · weight 1.20
slot s/a/r dmg lvl blk hit reach desc
lightS 7/ 3/12 38 high -1 +10 1.32 Baton Check
mediumS 10/ 4/17 80 high -4 +6 1.63 Lantern Sweep
heavyS 15/ 6/25 130 high -11 +4 1.99 Chain Arc
lightC 7/ 3/12 32 low -2 +9 1.26 Low Baton
mediumC 9/ 4/17 70 low -5 +3 1.62 Coat Kick
heavyC 12/ 5/29 104 low -16 -1 1.96 Rail Sweep
lightA 6/ 6/ 4 36 overhead +3 +11 1.23 Air Baton
mediumA 8/ 7/ 7 76 overhead +2 +12 1.51 Coat Sweep
heavyA 10/ 8/ 9 112 overhead +1 +16 1.69 Lantern Swing
throw 5/ 2/22 150 unblockable +0 +0 1.03 Detain
special1 16/ 5/21 90 high -7 +1 19.34* SIGNAL LANCE
special2 10/ 8/26 125 overhead -16 -1 1.41 LANTERNFALL
special3 16/10/16 120 high -9 +5 1.74 LAST TRAIN
super 7/14/45 420 high -32 -4 2.24 END OF LINE
* reach includes the projectile's whole travel
s/a/r is startup / active / recovery. blk and hit are frame advantage in frames.
reach is world units from this fighter's own origin; a move needs 0.84 to work at
point blank, where two origins sit 1.24 apart.
Specials
SIGNAL LANCE — 236+A. A lance of green signal-light at 0.30 a frame for 60 frames — 18 units, longer than the stage. It crosses the WHOLE screen, and it gets there almost three times faster than Mag's.
LANTERNFALL — 623+A. The lantern comes down on an arc OVER his head — the box starts behind him and ends 1.41 in front, so it covers a cross-up as well as a jump-in. It is an OVERHEAD: crouch-blocking it does nothing. -16 if you stand up and take it.
LAST TRAIN — [4]6+A. He simply walks through you: 3.8 units of advance with TWO hits of armour for the first 24 frames, so the poke you throw at it does not stop it. 16f startup is the tell, and -9 is the bill if you block it.
END OF LINE — 236236+HEAVY. The lantern goes out. 420 damage across 2.24 units of reach, invulnerable for twelve frames. If you are on the screen, you are in it.
On the select screen
The Warden — TERMINUS, ELEVEN YEARS
Station warden of the terminus, in a greatcoat down to the rail and a signal lantern swinging on a chain from his left hand. He never hurries and never speaks above conversational volume. His reach is not something you out-poke. It is something you solve.
Difficulty 5/5 · power 4 · speed 2 · range 5 · technique 4 · defence 5
Registered by require("emberline.fighters.index").
Scoped to this part · feeds back into the world's score.