farm_ground
The whole 2 km farm read as one surface. Samples the crop-state texture the farmland slice keeps in step with `Farm.strip()` — R = how much crop is standing, G = which crop (0 track/verge, 0.5 wheat, 1 maize), B = a per-plot seed — and paints wheat and maize with their own row di…
farm_ground
The whole 2 km farm read as one surface. Samples the crop-state texture the
farmland slice keeps in step with Farm.strip() — R = how much crop is
standing, G = which crop (0 track/verge, 0.5 wheat, 1 maize), B = a per-plot
seed — and paints wheat and maize with their own row directions and colours,
pale cut stubble where the swarm has eaten, dirt tracks with wheel ruts in the
gaps between plots, grassy verges along the plot edges, and dry scrub beyond
the farm boundary. Exposes surface() so the engine's own low-sun lighting and
shadows land on it.
Scoped to this part · feeds back into the world's score.