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What it does

LightProbeReceiver

Attach to a dynamic entity to sample indirect lighting from a VolumeProbe. Sets up the per-receiver material that binds to the probe volume's SH buffer at group 2 and restores the prior material on destroy.

Fields

FieldDefaultPurpose
volumeProbe""Entity id of the VolumeProbe to sample.
intensity1.0Indirect lighting multiplier.
baseColorR/G/B1.0 eachBase colour (combined with any base-color texture in the receiver material).

Usage

entity.find("player").component.add("LightProbeReceiver", {
    volumeProbe = "level_probes",
    intensity = 1.0,
})

If you'd rather opt in imperatively (e.g. when spawning a horde of NPCs in a loop without re-running component lifecycle each time), the same result comes from VolumeProbe.bind(entityId, volumeId) directly.

When the volume's bake updates, all receivers automatically pick up the new probe data on the next frame — the binding is by buffer name and the engine resamples every frame. No re-binding required after a bake.

Interface

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