PaperSurface
Marks an entity that `PaperMaterial.paint` put on paper: it remembers the material every Model under it wore before (`originals`), the paperSurface materials it wears now (`materials`) and the paper and settings they were written with (`settings`). These fields are synced and sav…
PaperSurface (component)
Marks an entity that PaperMaterial.paint put on paper: it remembers the material every Model under it wore before (originals), the paperSurface materials it wears now (materials) and the paper and settings they were written with (settings). These fields are synced and saved with the scene, so every player sees the same paper on the object, and PaperMaterial.unpaint puts every original back. About once a second on each machine it also sets the materials' pixelsPerRef to that machine's screen height over 1080, so the tooth keeps the full-frame paper's size in the picture on any screen; that is a runtime setting and is never written into the material files. Add it through PaperMaterial.paint, not by hand.
Scoped to this part · feeds back into the world's score.