CutNode
One of the three welds holding a salvage plate onto the Kestrel Wake. On every entity the scene tags `cutnode`.
CutNode
One of the three welds holding a salvage plate onto the Kestrel Wake. On
every entity the scene tags cutnode.
It carries how far through the weld the torch has burnt and shows that on itself — dull steel, then orange, then white as it goes. Progress persists when you stop cutting: what stops you is the torch overheating, not the weld cooling, so a weld you got halfway through is still halfway through when the lockout lifts. When it finishes, the weld goes out and tells its plate.
The material is only stood in for when nobody chose one, so art assigned to a weld survives this component waking up again.
Methods
node:burn(amount) burn progress in; returns the new 0..1
node:progressOf()
node:isSevered()
node:reweld() whole again — what a run restart uses
Scoped to this part · feeds back into the world's score.