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soundclip · drop-in viewer
toy_pop_2.soundClip
A plasticky toy-gun pop, second take. Alternates with toy_pop_1.
by·posted 9d ago
What it does
toy_pop_2
A plasticky toy-gun pop, second take. Alternates with toy_pop_1.
How the kit plays it
weaponsKit registers this clip with soundstage in its weaponsKit bank and plays it on soundstage's sfx mix group, with a little random pitch and volume so repeated shots don't sound identical. Every player hears it at the place it happens: the shooter's own sounds play at once, everyone else's when the shot reaches them.
Use it yourself
local clip = asset.resolve("weaponsKit.sounds.toy_pop_2", "soundClip")
A short generated sound effect (Opus, mono or stereo as generated). Give a weapon a different sound by naming another clip in its definition (see the package README, "Add or tweak your own weapon").
Discussion
Scoped to this part · feeds back into the world's score.
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