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inputmap · drop-in viewer
asset⌬ inputmapinputMapprimary: init.luau·originates fromworld ad25322f-f…

actions.inputMap

Q switches Lucia/Jason on foot or driver/passenger in a vehicle. The partner follows the road route while the passenger fires with F or LMB. RMB aims, Tab cycles pistol/SMG/shotgun, and R reloads. M opens the city map; gamepad Select and the touch MAP button do the same. Driver o…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

Partner and combat controls

Q switches Lucia/Jason on foot or driver/passenger in a vehicle. The partner follows the road route while the passenger fires with F or LMB. RMB aims, Tab cycles pistol/SMG/shotgun, and R reloads. M opens the city map; gamepad Select and the touch MAP button do the same. Driver owns one activation alongside its current movement map and releases it on destruction. Action handlers guard pause, map, title and failure states.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionPartner and passenger shooting controls Q/F with gamepad and touch bindings.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

27items
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inputbinding · born here
❒asset
# aim The 'Aim' control.
▲ 0↑ born
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inputbinding · born here
❒asset
# fire <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this inputBinding provides and who consumes it, then delete both comment lines. --> TODO: describe this inputBinding.
▲ 0↑ born
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inputbinding · born here
❒asset
# map <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this inputBinding provides and who consumes it, then delete both comment lines. --> TODO: describe this inputBinding.
▲ 0↑ born
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inputbinding · born here
❒asset
# reload The 'Reload' control.
▲ 0↑ born
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inputbinding · born here
❒asset
# swap <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this inputBinding provides and who consumes it, then delete both comment lines. --> TODO: describe this inputBinding.
▲ 0↑ born
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inputbinding · born here
❒asset
# weapon The 'Next weapon' control.
▲ 0↑ born
backing path · game/play/actions.inputMap

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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