venue_air
The air inside Sengoku Trance's venue. A full-screen pass that reads scene depth and lifts everything past the note highway toward the current duel's colour — rain-blue at Okehazama, gunsmoke-ochre at Nagashino, ember-red at Honnō-ji — so the crowd separates from the stage, the s…
venue_air
The air inside Sengoku Trance's venue. A full-screen pass that reads scene depth and lifts everything past the note highway toward the current duel's colour — rain-blue at Okehazama, gunsmoke-ochre at Nagashino, ember-red at Honnō-ji — so the crowd separates from the stage, the stage separates from the backdrop, and the three duels read as three rooms.
near holds the haze off the front of the frame. The lanes the player is
being judged on live in the first few metres, and haze over them is the one
thing the venue is not allowed to do.
Properties
| name | meaning |
|---|---|
air_color | the colour the distance goes toward |
density | how fast the haze accumulates per metre |
near | metres of clear air in front of the camera before any haze |
strength | overall multiplier on the accumulated haze |
ceiling | the most the haze may ever veil a pixel, 0..1 |
glow | how much the haze also adds its colour, on top of veiling |
Scoped to this part · feeds back into the world's score.