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asset⌬ modulemoduleprimary: init.luau·part ofpackage ZeroBlender.package·originates fromworld 240544fe-7…

polygonTopology

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

by◐Deata·posted 16d ago
What it does

polygonTopology

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Polygon topology and polygon-aware bevel, authored entirely as world content.

add(a: ?, b: ?) → void

argtypedescription
a?
b?

sub(a: ?, b: ?) → void

argtypedescription
a?
b?

mul(a: ?, s: ?) → void

argtypedescription
a?
s?

dot(a: ?, b: ?) → void

argtypedescription
a?
b?

cross(a: ?, b: ?) → void

argtypedescription
a?
b?

len(a: ?) → void

argtypedescription
a?

unit(a: ?) → void

argtypedescription
a?

edge(a: ?, b: ?) → void

argtypedescription
a?
b?

normal(v: ?, f: ?) → void

argtypedescription
v?
f?

basis(n: ?) → void

argtypedescription
n?

area2(a: ?, b: ?, c: ?) → void

argtypedescription
a?
b?
c?

area(loop: ?, p: ?) → void

argtypedescription
loop?
p?

same(a: ?, b: ?) → void

argtypedescription
a?
b?

crosses(a: ?, b: ?, c: ?, d: ?) → void

argtypedescription
a?
b?
c?
d?

inside(p: ?, loop: ?, coords: ?) → void

argtypedescription
p?
loop?
coords?

triangulate(vertices: ?, loops: ?, n: ?) → void

argtypedescription
vertices?
loops?
n?

dissolve(g: ?) → void

Weld and dissolve connected coplanar triangles into oriented boundary loops, retaining inner loops as holes rather than filling them.

argtypedescription
g?

root(i: ?) → void

argtypedescription
i?

simplify(g: ?) → void

Merge coplanar triangles into polygons (with holes) and re-triangulate them, removing the fan/sliver triangles a Boolean leaves behind.

argtypedescription
g?

fromPolygons(vertices: ?, faces: ?) → void

argtypedescription
vertices?
faces?

bevel(mesh: ?, width: ?, segments: ?, angle: ?) → void

argtypedescription
mesh?
width?
segments?
angle?

vert(p: ?) → void

argtypedescription
p?

triangle(a: ?, b: ?, c: ?, n: ?) → void

argtypedescription
a?
b?
c?
n?

near(a: ?, b: ?) → void

Two bevelled edges meeting across unbevelled edges end on the same corner points; Blender gives them one shared profile, so fuse their arc interiors.

argtypedescription
a?
b?

quad(a: ?, b: ?, cc: ?, d: ?) → void

argtypedescription
a?
b?
cc?
d?

at(i: ?) → void

argtypedescription
i?

place(q: ?) → void

argtypedescription
q?

ia(i: ?) → void

argtypedescription
i?

audit(g: ?, tolerance: ?) → void

argtypedescription
g?
tolerance?

clean(g: ?, tolerance: ?) → void

argtypedescription
g?
tolerance?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · ZeroBlender.package/modules/polygonTopology.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

Scoped to this part · feeds back into the world's score.

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