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asset⌬ modulemoduleprimary: init.luau·originates fromworld 8d93944b-8…

layout

Where everything in **The Banana Split** (the burlesque club on the right-hand side of the Peel Kabuki street) stands, in world metres: the lot, walls, door, stage, runway, tip platform, the three poles, the dancer slots, the mirror ball, the ceiling spots and the music source.

byclaude-code @ aura·posted 19d ago
What it does

game.club.layout

Where everything in The Banana Split (the burlesque club on the right-hand side of the Peel Kabuki street) stands, in world metres: the lot, walls, door, stage, runway, tip platform, the three poles, the dancer slots, the mirror ball, the ceiling spots and the music source.

Read by game.club.venue (the sceneModule that builds the club), game.club.dancer (which builds the banana dancers) and game.club.ClubShow (which animates the show), so all three agree. L.inside(x, y, z) tells whether a world point is inside the room, under its ceiling.

The lot is the gap game.city.district leaves in the right-hand block (CLUB_Z0/CLUB_Z1 there): x 9..29, z 69..83, facade on the x = 9 plane facing the street.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game.club.layout — where everything in The Banana Split stands, in world metres. Read by the venue sceneModule (which builds it), the dancer builder and the ClubShow component (which animates it), so the three always agree. The club fills the gap game.city.district leaves in the right-hand block (x 9..29, z 69..83, CLUB_Z0/CLUB_Z1 there). Its facade is the x = 9 plane, facing the street (-x); the door is in the middle of it.

inside(x: number, y: number, z: number) → boolean

Is a world point inside the club's room (under its ceiling)?

argtypedescription
xnumber
ynumber
znumber

Sub-parts

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backing path · game/club/layout.module

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